So I managed to make 12 commits to the RubyTet project but I never managed to get much further along with the game logic. The new method I used to check if it is necessary to drop is broken. So tomorrow, I'll have to spend good quality time doing sketching on papers and figuring out the mathematics.
Along the way, I did a few preparation on changing the speed of the game and did some bugfixes that went unnoticed before.
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