Today, I started to delve into an unknown terrority, forcing me to use geometry that I never used before in game programming. Progress is slow as I struggle with the challenge.
Right now, I am trying to implement angle based movement so that my space craft has a more realistic movement. I think I got the up angle movement right.
I also accomplish other task. For example, I decided to expand the resolution to allow for UI. Then, I implement a HUD class to give me information on velocity for debugging purpose.