Wednesday, August 6, 2008

Day 26: More Movement Code

Today, I started to delve into an unknown terrority, forcing me to use geometry that I never used before in game programming. Progress is slow as I struggle with the challenge.

Right now, I am trying to implement angle based movement so that my space craft has a more realistic movement. I think I got the up angle movement right.

I also accomplish other task. For example, I decided to expand the resolution to allow for UI. Then, I implement a HUD class to give me information on velocity for debugging purpose.

No comments: