Tuesday, August 5, 2008
Day 25: Cooking up Movement Code
The second day of development is all focused on getting the movement code for the player right.
So I spent much of my morning hours writing movement code and rotation code, although I still have to take care of fixing crash bugs because I forgot to include a few files in the mapeditor program.
The rotation code is pretty much complete. You can rotate counterclockwise and clockwise as well stop. The movement code, is on the other hand, have incomplete physics. Although you will go faster with accelerating and then you will continue to move even after you stop, it doesn't take into account the angle of movement.
This will be rectified the next day, I am sure.
5 more days to go!