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Liberty Gaming
Liberty Gaming is dedicated to Free software games and game development.
Sunday, June 15, 2008
RubyWeekend Hour 28: You can now win the game!
All parts necessary to win the game are in place. This include the item gathering and reaching the internet pipe as well the victory screen.
Next stop will be a proper map and the final gameplay element, the combat system.
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Kiba
I am an aspiring programmer who wishes to make Free games for a living.
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Plan of Attack
RubyWeekend Postmortem
RubyWeekend Hour 33: The CopyPirate Uploaded
RubyWeekend Hour 32: Approaching Last Milestone
RubyWeekend Hour 31: The End is Finally Near?
RubyWeekend Hour 30: MapObj Organized and Design C...
RubyWeekend Hour 29: Map editable by hands
RubyWeekend Hour 28: You can now win the game!
RubyWeekend 28: A Slow Start
RubyWeekend Hour 27: The Start of the Last Day
RubyWeekend Hour 26: I am out!
RubyWeekend Hour 25: You can die
RubyWeekend Hour 24: Item gameplay down
RubyWeekend Hour 23: Items are sync
RubyWeekend Hour 22: Items and things
RubyWeekend Hour 21 : New walls among other things
RubyWeekend Hour 20: Enemies follow the rules too
RubyWeekend Hour 18-19: MapLaw Finished!
RubyWeekend Hour 17: Sync complete
RubyWeekend Hour 16: AI finished
RubyWeekend Hour 15: More Work on Enemy AI
RubyWeekend Hour 14: I Just Woke Up
RubyWeekend Hour 13: Done for the night
RubyWeekend Hour 12: Yay, the enemies are displayed
RubyWeekend Hour 11: Still coding that thing
RubyWeekend Hour 10: A game is starting to emerge
RubyWeekend Hour 9: New graphics
RubyWeekend Hour 8: Camera complete
RubyWeekend Hour 7: Take Forever to Get This One R...
RubyWeekend Hour 6: Yay for maps being shown!
RubyWeekend Hour 5: MapEngine work
RubyWeekend Hour 4: Brainless merging, Pirate Crea...
RubyWeekend Hour 3: The onstructioncontroller is u...
RubyWeekend Hour 2: Titlescreen UI coming along
RubyWeekend Hour 1: Internet Pirates versus RIAA z...
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