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Liberty Gaming
Liberty Gaming is dedicated to Free software games and game development.
Friday, June 13, 2008
RubyWeekend Hour 13: Done for the night
The enemies are synced up with the map engine's camera.
That's it. I am done for the night. See you all tommorow.
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Kiba
I am an aspiring programmer who wishes to make Free games for a living.
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Plan of Attack
RubyWeekend Postmortem
RubyWeekend Hour 33: The CopyPirate Uploaded
RubyWeekend Hour 32: Approaching Last Milestone
RubyWeekend Hour 31: The End is Finally Near?
RubyWeekend Hour 30: MapObj Organized and Design C...
RubyWeekend Hour 29: Map editable by hands
RubyWeekend Hour 28: You can now win the game!
RubyWeekend 28: A Slow Start
RubyWeekend Hour 27: The Start of the Last Day
RubyWeekend Hour 26: I am out!
RubyWeekend Hour 25: You can die
RubyWeekend Hour 24: Item gameplay down
RubyWeekend Hour 23: Items are sync
RubyWeekend Hour 22: Items and things
RubyWeekend Hour 21 : New walls among other things
RubyWeekend Hour 20: Enemies follow the rules too
RubyWeekend Hour 18-19: MapLaw Finished!
RubyWeekend Hour 17: Sync complete
RubyWeekend Hour 16: AI finished
RubyWeekend Hour 15: More Work on Enemy AI
RubyWeekend Hour 14: I Just Woke Up
RubyWeekend Hour 13: Done for the night
RubyWeekend Hour 12: Yay, the enemies are displayed
RubyWeekend Hour 11: Still coding that thing
RubyWeekend Hour 10: A game is starting to emerge
RubyWeekend Hour 9: New graphics
RubyWeekend Hour 8: Camera complete
RubyWeekend Hour 7: Take Forever to Get This One R...
RubyWeekend Hour 6: Yay for maps being shown!
RubyWeekend Hour 5: MapEngine work
RubyWeekend Hour 4: Brainless merging, Pirate Crea...
RubyWeekend Hour 3: The onstructioncontroller is u...
RubyWeekend Hour 2: Titlescreen UI coming along
RubyWeekend Hour 1: Internet Pirates versus RIAA z...
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