Friday, June 13, 2008

RubyWeekend Hour 3: The onstructioncontroller is under c

The progress thus far:

I finished the titlescreen UI and started work on controller by displaying the pine background to represent the ship(or server)'s deck. I also managed to sneak in a game loop where you can only do really basic stuff like quit the game.

The controller is basically a class that talk to every game element classes in the program and manage the game. So it basically snitches together all the stuff neccessary needed to make the game do its stuff, sorta like a car chassis.

RubyWeekend Hour 2: Titlescreen UI coming along

I got the titlescreen UI almost put together. I just need to add mouse functionality and the startup screen will be good to go!

I noticed a typo in the titlescreen jpeg but it will be easy to fix.

The progress I made so far is to make it go up and running, as well building the titlescreen UI. Not much but it is a start.


I think I am far ahead of everybody since some people are surprised that the contest just got started.

RubyWeekend Hour 1: Internet Pirates versus RIAA zombies



RubyWeekend has just started an hour ago!

Ok, it isn't exactly one hour into the contest, but it is quite close.

I already decided what my game will be and what I will be coding. Since the theme is about pirates versus zombie, I choose to parody file sharers as pirates as they're often called and the RIAA as zombies because they're accused of taking advantages of artists.

Also I am planning to port the Twisted Shootout's map engine so I can save development time and concentrate on trying to create good gameplay.

As you can see, the titlescreen is already done. I also done some inital brainless inital work.(Again using older codebase as templates)

Friday, January 11, 2008

Twisted Shootout Version 0.0.1 (pre-alpha) is OUT!

Well, Twisted Shootout is finally out.

Like I say, it will not be so much fun to play. You can expect that in later versions, but not now.

Nonetheless, Twisted Shootout is the most developed game ever by me.

Now that I finally announced the release, I can start developing the next evolution of Twisted Shootout.

It will have a revamped map system at the very least. I hope for better enemy AI and better battle mechanics(ok, that is maybe too much?). At the very best, maybe I will implement a music and sound system and a menu to go with it.

You can discuss the post here.

Tuesday, January 8, 2008

Twisted Shootout Release is Imminent

I been working on a game called Twisted Shootout over several months and finally it is almost ready for its first release.

Twisted Shotout is a 2d shooter game inspired by the game Metal Slugs but the first release of the game will probably not be very fun. However, it marks a milestone in my game development journey. I finally actually complete a playable game and it is also the furthest in development!

I do plan to try to make twisted shootout a fun game though as the development of the game goes on.


For now, I have a techdemo available for download for testing purposes. For more information, visit the forum thread on the techdemo release.


You can also discuss this blog post in this thread.