Well, Twisted Shootout is finally out.
Like I say, it will not be so much fun to play. You can expect that in later versions, but not now.
Nonetheless, Twisted Shootout is the most developed game ever by me.
Now that I finally announced the release, I can start developing the next evolution of Twisted Shootout.
It will have a revamped map system at the very least. I hope for better enemy AI and better battle mechanics(ok, that is maybe too much?). At the very best, maybe I will implement a music and sound system and a menu to go with it.
You can discuss the post here.
Showing posts with label pygame. Show all posts
Showing posts with label pygame. Show all posts
Friday, January 11, 2008
Tuesday, January 8, 2008
Twisted Shootout Release is Imminent
I been working on a game called Twisted Shootout over several months and finally it is almost ready for its first release.
Twisted Shotout is a 2d shooter game inspired by the game Metal Slugs but the first release of the game will probably not be very fun. However, it marks a milestone in my game development journey. I finally actually complete a playable game and it is also the furthest in development!
I do plan to try to make twisted shootout a fun game though as the development of the game goes on.
For now, I have a techdemo available for download for testing purposes. For more information, visit the forum thread on the techdemo release.
You can also discuss this blog post in this thread.
Twisted Shotout is a 2d shooter game inspired by the game Metal Slugs but the first release of the game will probably not be very fun. However, it marks a milestone in my game development journey. I finally actually complete a playable game and it is also the furthest in development!
I do plan to try to make twisted shootout a fun game though as the development of the game goes on.
For now, I have a techdemo available for download for testing purposes. For more information, visit the forum thread on the techdemo release.
You can also discuss this blog post in this thread.
Sunday, July 22, 2007
News: Pyweek 5 and More
Pyweek, the python game contest, will take place in the first week of September. All contestants must submit their games as Free softwares. Registration for the contest will open on August 3, 2007.
The contest is named Pyweek 5. It will be the fifth contest to take place in the history of the Pyweek website.
For more information on the contest, please visit the their website. Here are some pointers:
1. About: Explain the rules and what the pyweek contest is about.
2. Timetable: sch elude for the contest including registration, theme voting, winners announcement and more.
I'll be entering this contest myself. I highly encourage others to do so too. This will increase our expertise as well the number of games written in Python as well increase the number of Free games in the world.
You got pretty much about 1(41 days as of this writing) month to prepare so use your time wisely. I hope to use this time to quickly produce a number of games. In that time, I'll be learning pygame.
Meanwhile, I started a developer log for all my projects. Check there if you want the latest update on what I am working on. This will prevent me from writing all sort of projects post on this site and help me focus on writing more articles that will be of use to game developers.
The contest is named Pyweek 5. It will be the fifth contest to take place in the history of the Pyweek website.
For more information on the contest, please visit the their website. Here are some pointers:
1. About: Explain the rules and what the pyweek contest is about.
2. Timetable: sch elude for the contest including registration, theme voting, winners announcement and more.
I'll be entering this contest myself. I highly encourage others to do so too. This will increase our expertise as well the number of games written in Python as well increase the number of Free games in the world.
You got pretty much about 1(41 days as of this writing) month to prepare so use your time wisely. I hope to use this time to quickly produce a number of games. In that time, I'll be learning pygame.
Meanwhile, I started a developer log for all my projects. Check there if you want the latest update on what I am working on. This will prevent me from writing all sort of projects post on this site and help me focus on writing more articles that will be of use to game developers.
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