tag:blogger.com,1999:blog-2525660482483900241.post6972737476149916840..comments2023-09-20T06:43:39.274-07:00Comments on Liberty Gaming: Making Money off Free Software Games?Kibahttp://www.blogger.com/profile/02015882405094141917noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2525660482483900241.post-13998665836379051902007-06-03T16:37:00.000-07:002007-06-03T16:37:00.000-07:00I'll just add to that - if you keep producing qual...I'll just add to that - if you keep producing quality open source games, you'll have several websites (& forums) and merchandise channels getting 1000s of hits a day, which could easily produce a living. The thing is, making games on your own is a daunting task and when it comes to community developed games, making money becomes a more contentious issue.Charliehttps://www.blogger.com/profile/15870347109977095420noreply@blogger.comtag:blogger.com,1999:blog-2525660482483900241.post-31498951716292560822007-06-03T14:59:00.000-07:002007-06-03T14:59:00.000-07:00I think it is possible. Firstly, using Adsense on...I think it is possible. Firstly, using Adsense on your website. If the game is good and your development open, you will get a lot of hits well before the game is finished. If you develop a community around the game you could generate a steady income stream from that alone although it won't be massive. But then you do things like offer a packaged version (fans will buy this) and sign up for cafepress and sell mugs and t-shirts etc.<BR/><BR/>Put it this way - UFO:AI gets a huge amount of daily hits because it's an excellent game and can sell a lot of merchandise.<BR/><BR/>The problem is people want instant income - that does not happen, you have to build it up over time, often many months before you see even a dime.Charliehttps://www.blogger.com/profile/15870347109977095420noreply@blogger.comtag:blogger.com,1999:blog-2525660482483900241.post-16286766813724346572007-05-29T07:13:00.000-07:002007-05-29T07:13:00.000-07:00I'm thinking of doing something similar, I want to...I'm thinking of doing something similar, I want to make my first 2 commercial games as tests that you can profit from open source commercial games; I don't even expect to profit, just to prove if the model works(otherwise I'll be forced to go with closed binaries).<BR/><BR/>Let's see...<BR/><BR/>The fund raiser idea is what seems to have the most potential. Somewhat like anondevelopers, I plan to release a small game based on the source code/media that is very similar to the full game, but not actually the full game, this one would come with full source, thought it would only be a very small(less than 5%) subset of the source in the full game.<BR/><BR/>After that, I could publish videos or images of the full game, but not giving demos themselves; the idea is to use open source to build a commercial game, so if I released binaries I would be forced to give away the source.<BR/><BR/>Here is obviously where I'm stuck(obviously). I have already showed everybody what the game is like, and what they will be getting so this is not the issue. The problem now is how to get 'enough' profits? The most straightforward idea and probably what could work best is the idea of a fund raiser, since you know how much money you will get before you give the product away.<BR/><BR/>Also I think selling packages is a pretty good idea; just getting a well done cover , manual and CD, plus things like a poster, other art or even full length music(in case you cut the music for the game), player's guide and production notes could give some profits, thought I cannot estimate how much, and that's the issue.<BR/><BR/>I don't think that donations are a good idea when mixed with fund raisers.<BR/><BR/>But I want to get some new ideas; I'll have talk to some smart people to see their views.Cozhttps://www.blogger.com/profile/07174687516349565036noreply@blogger.comtag:blogger.com,1999:blog-2525660482483900241.post-74432127181062955992007-05-25T05:36:00.000-07:002007-05-25T05:36:00.000-07:00Good luck!What is your website and the game you're...Good luck!<BR/><BR/>What is your website and the game you're making?<BR/><BR/>I would like to know!Kibahttps://www.blogger.com/profile/02015882405094141917noreply@blogger.comtag:blogger.com,1999:blog-2525660482483900241.post-89611593010188957342007-05-24T14:22:00.000-07:002007-05-24T14:22:00.000-07:00The fund raiser is going to be started AFTER the g...The fund raiser is going to be started AFTER the game is completed BTW.anondeveloperhttps://www.blogger.com/profile/08061041210169207759noreply@blogger.comtag:blogger.com,1999:blog-2525660482483900241.post-72196454681682003362007-05-24T14:20:00.000-07:002007-05-24T14:20:00.000-07:00I'm actually working on a Commercial Straight-To-O...I'm actually working on a Commercial Straight-To-OpenSource game right now.<BR/><BR/>The plan is to release a fully functional demo version, then start a www.fundable.org fund raiser, since it is a proven, secure, uninterested 3rd Party website.<BR/><BR/>If the goal is achieved then all the artwork, engine and custom scripts are released as open source, if it doesn't the game is going to be released as commercial closed source.<BR/><BR/>I wouldn't go with any other methodology, they are not secure income and I will certainly not beg for being paid for my work.anondeveloperhttps://www.blogger.com/profile/08061041210169207759noreply@blogger.com